Easy Activities to Play With a Group of Kids
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53+ Games for Small Groups of Kids
We have compiled a list of the best group games and activities for kids in one place.
GYM GAMES, QUIET GAMES, RELAY-TYPE GAMES, and FUN GAMES FOR VERY SMALL GROUPS OF KIDS(Ideas are taken from about the site) There are also many ideas for just a few kids in the 'Quiet Games Category'…
TIP: When there aren't many children in your class, program, or yard– you can still have fun with games! Instead of taking the attitude that there aren't many games that can be played–talk to the kids about how fortunate they are becausethey can practice and hone their cooperation skills.
• Practice running in a variety of ways; do laps; practice dribbling a basketball; shooting baskets; jump roping, etc.
• For events that involve running—get a timer and time the kids! Keep a book of individual records. Have children challenge themselves. Can they beat their 'best' time?
• Do the boys and girls alike know how to jump rope? Kick a ball straight? Catch a ball? (Practice catching by starting close to the pitcher and backing farther and farther away.)
• Have the kids come up with creative names for this time. Make it a part of your class/program and call it Sports' Clinic, Seasonal Practice, or ________!
A great time to practice and work on skills with not that many kids around!!!
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GAME IDEAS FOR SMALL GROUPS
1. Go Outside
Morning programs can especially have few children. Is the morning weather nice? GO OUTSIDE!
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2. HAVE A PAPER-AIRPLANE MORNING/DAY!
Nice weather? Have it outside… Bad weather? Hold it inside in a gym or large space! Create and decorate paper airplanes. Come up with categories for the fun.
Example: Who's can go the farthest? Straightest? Highest?
Can anyone fly it through a hula hoop? Do loops?
Make a 'bull's-eye' similar to what you would use for playing darts; can anyone hit the bulls eye…or the outer circles.
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3. CONTINUEITY BALL
Equipment: 3 Balls (Beach Balls)
Players scatter over the playing area and a ball is tossed into the air. The objective is to keep the ball in the air using any part of the body.
Once one ball is up, get two or three balls going at the same time.
Keep count of the number of times the ball (or balls) is kept up in the air before it hits the ground. Kids try and better the number next time around.
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4. BED SHEET PING PONG
Players stand and hold a bed sheet on opposite ends.
A ping pong ball is placed onto the sheet.
The sheet is then raised or lowered.
The object of the game is to get the ping pong ball to fall off the other team's side of the sheet.
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5. SET A "PROGRAM or CLASS BOOK" of RECORDS…
This isn't all about 'games' but can be great morning fun! Start your own Guinness Book of Records!!!)
This one is a surefire winner! Keep your own SAC book of records and have the kids try to set records for things such as:
- Most jumping jacks
- Jumps in jump roping
- Running laps in gym
- Running laps outside
- Most crafts made for the month or year
- Longest handstand
- Most books read, puzzles completed, etc.
- Anything else that you can think of.
When kids start to utter that they are bored give them a new record to break and a fun reward if they set a new record! Be sure to make this a yearly ongoing event—NEW records can be set each year!!!
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6. NEWSPAPER RACE
Two newspaper sheets required per player.
Each player must race to the turning point and back, stepping only on his newspapers.
He steps on one, lays the other in front of him steps on it, moves the first forward, and steps on it and so on.
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VERSIONS OF SIMON SAYS…
7. PLAY SIMON SAYS WITH VISUAL MISCUE
Ply this game just like any "Simon Says" but add visual directions that are totally wrong! Example: Simon Says touch your nose while touching your cheek! This game helps children focus on the spoken word rather than being overly influenced by visual…
8. SEASONAL 'SIMON SAYS'
Play 'Simon Says' according to the season and themes:
• Winter: Santa Says, Frosty says, The Snowman Says, the Elf Says
• Valentine's Day: Cupid Says
• Patrick's Day: The Leprechaun Says
• Easter or Spring:The Bunny Says
• Also adapt to the themes such as The Frog Says!
• Red-White & Blue Days: Uncle Sam Says
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9. DO THIS-DO THAT!
This is played similar to "Simon Says"…
The group does everything you do when you say "do this"…but when you say "do that"…they do NOT follow the direction. When a player follows the direction of "do that"… they are out.
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10. COOPERATIVE STAND UP
Have your group get into pairs.
The pairs will sit on the floor, back pressed to back and arms interlocked.
They must stand up without using their hands. It can end here…OR…
After a pair stands up, have them find another pair and all 4 must sit down and stand up.
Go on as such until the entire group is together and have everyone try to stand up. This is a good game to promote friendliness and is fun when you have an exceptionally large group
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11. BUZZ
The players start counting substituting buzz for the number seven and multiples of seven. If a player makes a mistake he must drop out or the whole group must start again.
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12. BALANCING ACT
Need a bean bag, pencil, eraser — or similar object to place on head. Play music as each child walks around balancing the object on their head. If the object falls off the child is frozen until another comes and places the object back on the head. Everyone stops and resets their object when the music stops. Game starts over when the music again starts.
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13. LEARN TO SING or say THE ABC'S BACKWARDS!
Why? Just for the fun of it!
Have a poster of the alphabet and point to the letters starting with "Z" and go from there…
Z Y X W V U T S R Q P O N M L K J I H G F E D C B A
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14. GUESS THE PERSON, ANIMAL OR THING!
• Using a picture of an animal, children's character or personality, cover the entire picture with puzzle pieces to hide identifying features.
• Take one piece off at a time; children guess who/what is underneath.
• This can be done as a group game, individual or team play. It could also be set up in a special daily spot–with guesses being made as removed pieces reveal who/what it is!
• Depending on how you play this-points can be added or subtracted. The most points of course going to the individual or team who correctly guesses with the least amount of puzzle pieces removed!
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15. GARBAGE BALL
Use whatever you have that can be thrown and not hurt anyone:
Balls, wads of paper, sock balls, rubber chickens, koosh balls, etc.
1. Have two equal teams with a center line.
2. Each team starts with the same amount of items.
3. At the signal each team throws whatever it can get their hands on from their side of the line to the other side.
4. Players continue to throw until the signal to stop (or if music is used when you play and the music stops)
5. The winning team is the side with the least amount of garbage on it's side.
6. To play more rounds divide the garbage evenly again and continue. Keep score of whoever has the most wins!
7.You can add interest by having the losing team pick up all garbage or have both teams pick up garbage but the losing team has to do what the winning teams directs—such as accomplish a certain amount of push-ups- sit-ups, etc.
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16. DRAG THE BODY
For K-6–Promotes cooperation and develops strength…
Need several old sheets or blankets
Divide the group into two teams.
Give each team a blanket.
Have one player from each team lie down on the blanket.
The teams must drag the body on the blanket from one end of the gym or yard to the other.
Whoever crosses the finish line first, wins. (Other versions in Gym Games category )
17. FOUR SQUARE
You need: A gym floor with 4 squares (or draw outdoors on concrete)
1. The player in square 4 serves the ball by bouncing it in his square and tapping the ball into another square.
2. The player in that space must tap the ball (after one bounce) into another kid's area, and so on, until someone misses the ball, lets the ball bounce twice, or sends it out of the grid.
3. The player who misses the ball steps out and the remaining players rotate up through the numbered squares.
4. If you are playing with more than four players, a new player enters the game at square 1.
5. The player who is out waits in line to re-enter the game once square 1 is open again.
Whoever is now in square 4 serves the ball to resume play.
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18. STICKY POPCORN
The children begin by "popping" around the gym as pieces of sticky popcorn, searching for other pieces of popcorn. When two pieces of popcorn meet, they stick together.
Once stuck together, they continue to pop around together, sticking to even more pieces, until they end up in a big popcorn ball.
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19. THE QUIET OLYMPICS
•DISCUS THROW: Use a paper plate
•SHOT-PUT: Use a balloon
•TRACK RACE: Each player lines up at the start line and race by placing the heel of one foot against the toe of the next. The first one to the end of the track and back wins.
•HIGH JUMP: Each contestant takes a deep breath and whistles. The contestant who holds the note the longest wins.
•HIGH DIVE: Each player stands on a chair (or faces the chair back-rest and then kneels chair seat) with ten clothes pins and drops them into an empty bottle. The player that gets the most wins. Source: allthedaze.com
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20. FEATHER BLOW
Purchase feathers at a local craft store.
Give each child a feather.
When you say, "GO!" the kids start blowing the feather in the air. Whoever can keep the feather in the air the longest (using only his/her breath) is the winner.
This game can also be played in teams.
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21. TIP: TEACHING JUMPING JACKS
Saw this quite awhile back …don't remember where…but it works!
When the kids' legs are out and hands clapped above the head, this is called "teepee" and when the kids' legs are together and hands at their sides, it's "pencil."
They can learn this skill slowly as they shout "teepee…
pencil…teepee…pencil."
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22. SHOEBOX FOOT RELAY RACE
Have the children bring two shoeboxes with them.
Tape the lids onto the boxes, then cut a one-inch-wide and four-inch long slit in each top.
Have the contestants slip their feet into the slits in the boxes and race…
The race can be individual–with all youth racing together in a horizontal line–or done as a relay.
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23. NO HANDS GET UP
Players run to a turning point, stop, lie down on their backs, fold hands across the chest and get up without moving their arms, and run back to finish line.
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24. WHEEL BARROW
Partners assume the Wheelbarrow and pusher position.
On the signal, advance to the turning point where they change positions and return to the starting line.
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25. CARTWHEEL RACE
Self-explanatory
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26. CONSECUTIVE JUMPS
Everyone jumps in a predetermined fashion
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27. COTTON BALL RACE
Materials Needed:
Lots of cotton balls, Vaseline, 2 or 4 bowls, tissue paper
• Put a handful of cotton balls in one of the bowls.
• Put the bowl at one end of a rug or mat that is on the floor (Or just play on floor)
• Put the other empty bowl on the opposite end of the mat.
• Rub Vaseline on the child's nose and have them put their nose in the bowl with the cotton balls.
• The object of the game is to get as many cotton balls as possible on their nose without using their hands.
After cotton balls are stuck to their nose,they crawl over to the empty bowl.Kids then take cotton balls off their nose with their hands and put them in the bowl. (ipe the Vaseline off with a tissue or napkin.)
If you play with TEAMS set a time limit, and see who moves the most cotton balls from one bowl to the next.
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28. THE 100 INCH DASH! (Good for 100th Day of School)
You need: yard stick and tape
• Measure out 100″ on the floor or field.
• Mark a start and finish line with the tape.
• Start the race at the signal and try to reach the finish line.
• What makes this difficult is that the children are to move their feet only one inch at a time by taking baby steps!
• The winner crosses the finish line first.
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29. POP A BAG RACE
Need: Paper Bags
• Give each child a small paper bag.
• With the signal, race to the marker and then blow up the bags.
• Instruct youth to pop them with their hands and then race back to the line.
• The first player to pop his/her bag and return to the finish line is the winner.
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30. BALLOON BOP
Need several pre-blown balloons.
Players may stand or sit.
Each team is given a balloon to keep in the air for as long as possible. They can only bat or tap the balloon to keep it afloat–no throwing or catching is allowed.
Each time the balloon hits the ground- a point is scored AGAINST that team. (Some one needs to keep score.)
The team with the lowest score is the winner.
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31. BALLOON BOUNCE
A contest to see who can keep a balloon in the air the longest using only their head.
The person who can keep it in the air longest without using anything but their head is the winner.
(This game can also be played in teams).
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32. BUZZ-BOMB BALLOON GAME
1 balloon per player, not inflated–Tape or string to make a target…
Played from a line or circle…
All players inflate their balloon. Some players may need help.
When the leader says "1, 2, 3, GO!" The players release their balloons in the direction of the target. If you are having a THEME PARTY, use a picture from the theme as the target center.
Score 5 points for the closest balloon and 15 points for a direct hit.
This game works well with teams – each team gets their own colored balloons; red, blue, green etc. Or, you do not need to keep score at all and just have fun playing the game several times.
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33. LEFT OVER BALLOONS??? PLAY BALLOON BADMITTEN
An idea inspired by World Pre-School Mom is to use fly swatters (At Dollar Store about 2 for $1.00)…Children simply hit the balloon back and forth to each other!
OR…
Another great idea is to make paddles simply taping tongue depressor sticks to the back of paper plates. Use the paper plate 'paddles' to keep a blown up ballon up in the air–This can be played individually or in a group!It's also a great way to repurpose the paper plates and balloons! Images by KidActivites.net
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BASKETBALL GAMES for 2 or more!
34. AROUND THE WORLD
Around the world is a basketball game variant played by two or more players. It is often played to improve shooting skills. In this game, a series of shots must be made in and around the key, allowing a player to advance to the next position. The first player to make a shot at each position advances until he reaches the end where he wins the match.
Play typically starts at the edge of the key on one side of the basket. If the shot is made, the player advances to the next position mark on the key. When a player has made shots on every position mark (if a player misses a shot they may chance it and shoot again, and if they miss, they go back to the previous spot, or they may elect to stay where they are currently at), they then advance back in the opposite direction just like the way they came, and the player who does that first wins the game. After the player has moved around the key, the player must make a shot from the center of the three point line.
If at any point a shot is missed, a player may 'chance', meaning he gets to take a second shot. If the second shot is made, the player advances as normal. If the player misses the second shot, then the player must go back to the beginning. If player has made it to the other side of the three point line then he must make it twice. If the player chances then he may go back to the opposite side he started on game.
Once a player completes the entire sequence of shots, that player is deemed the winner of the basketball game. One variety of the basketball game allows each player three consecutive shots at a basket before having to move down one position.
Other variations include: shooting with the off arm, shooting with alternating arms, or using the backboard on every shot (except those directly to the side of the basket)
35. HORSE
A Basketball Game of Shooting Skill–Variation Requires Only Two Players and One basketball goal and a basketball are required.
Where to Play: You can play wherever there is a basketball goal.
How to Play: Players line up. The first player announces what shot he is going to make and takes his shot. If he misses, he goes to the end of the line. If he makes the basket, the next player must make the same shot. If the second player misses, he gets an 'H', and it is the next player's turn to announce a shot and try to make it. Each time a player fails to make a shot that his predecessor made, he gets another letter until someone has spelled 'horse'. At that point the player is out. The other players continue play until only one player is left.
Variations: If there are large differences in height, you may want to outlaw the dunk shot. Some players allow the player who has received the "E" one more shot to try to stay in the game. If longer or shorter games are desired, different words can be spelled.
36. SIMILAR TO HORSE IS 'PIG'
The game of PIG is an individual contest to determine who has the best basketball shot. The game is a fun and easy contest played with a basketball and a basketball hoop. It is a game in which those of different basketball skill levels can compete together since it is based on only shooting the basketball through the hoop and not dribbling or defending. The goal is to sink the basketball through the basket. Each missed shot represents one letter in the word "pig" and when players miss three shots they are eliminated.
Start Game: Find at least one more person to play a game of PIG. Two or more people are needed to play the game. Randomly select the order of who goes when. Have the first person attempt a shot from anywhere he/she wants. If they the shot, the rest of the players must follow, attempting to make the same shot from the same location. All of the players who do not make the shot get the first or the next letter in their word: PIG.
Continue Game: Continue the game in the same shooting order. If a player misses his attempt from anywhere on the court, then the next player is free to attempt her own shot from anywhere on the court. Have players continue to attempt to duplicate sunken baskets in the same order. If they miss, they get the first or the next letter in their word: PIG.
Champion: Eliminate players who spell out their word PIG. In other words, players who miss three shots, P-I-G, that their opponents made before them are out of the game. Crown the last player, who has not spelled PIG, the champion.
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37. HOPSCOTCH
A course is first laid out on the ground. Depending on the available surface, the course is either scratched out in dirt, or drawn with chalk on pavement. Designs vary, but the course is usually composed of a series of linear squares interspersed with blocks of two lateral squares. Traditionally the course ends with a "safe" or "home" base in which the player may turn before completing the reverse trip. The home base may be a square, a rectangle, or a semicircle. The squares are then numbered in the sequence in which they are to be hopped.
Playing the game
The first player tosses the marker (typically a stone, coin or bean bag) into the first square. The marker must land completely within the designated square and without touching a line or bouncing out. The player then hops through the course, skipping the square with the marker in it. Single squares must be hopped on one foot. For the first single square, either foot may be used. Side by side squares are straddled, with the left foot landing in the left square, and the right foot landing in the right square. Optional squares marked "Safe", "Home", or "Rest" are neutral squares, and may be hopped through in any manner without penalty.
Upon successfully completing the sequence, the player continues the turn by tossing the marker into square number two, and repeating the pattern.
If while hopping through the court in either direction the player steps on a line, misses a square, or loses balance, the turn ends. Players begin their turns where they last left off. The first player to complete one course for every numbered square on the court wins the game.
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38. ROCK, PAPER, SCISSORS…
Rock" is a fist…"Paper" is a flat hand…and "Scissors" are the pointer and middle fingers making snipping motions. Partners shake their fists three times—and then show their chosen motion on the count of three. Winning hands are decided as follows: Rock breaks/dulls scissors… Scissors cuts paper… Paper covers rock. Play three or 5 times…and see who has the most wins. This is also a good method to see who goes "first" in games or gym.
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39. SOCCER BOWLING
For this game you'll need discs (or cones). Place a ball on top of a disc, forming a "bowling pin". The object is to knock the ball off the disc, by making a nice pass accurately aimed.
Set up the game depending upon how many players and extra balls you have. The ideal setup includes teams of two or three players, with each team having three targets to hit, spaced 3-4 feet apart and about 10-15 feet away. One player makes a pass towards the pins, fetches the ball, and then passes it back to the next player who takes a turn. Whichever team knocks down all three "pins" wins.
Use additional cones to mark the starting point. With older players, have them positioned 10-15 yards behind the starting point. This allows for an even longer pass back, and adds a bit of dribbling up to the starting point.
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40. Remember how to play JACKS?!Introduce your kids to this fun game of generations past!
The game the colonists called jackstones is known today as jacks. You can buy a set, which includes six 6-pointed metal jacks. Or you can be like colonial children and use six small stones, pumpkin seeds or any other small objects that are all the same size.
A set will include a small, bouncy ball, but any small ball with a good bounce will do. Or, like colonial children, use a round, smooth stone. If you use a stone, toss it the air rather than try to bounce it.
GENERAL RULES for Jacks
There are more than 100 different jacks games, but most follow these basic rules.
1. Two or more people can play, indoors or out.
2. To start: a player tosses the ball in the air, scatters the jacks, and catches the ball on one bounce.
The player wants the jacks to land pretty close together, but not so close that they're hard to pick up one at a time. Even if the player doesn't like the way they landed, they must play the jacks as they lie.
3. During play, the player must pick up the jacks and catch the ball on one bounce with the same hand.
4. When picking up jacks, the player can touch only the ones they are picking up. If player moves or touches others, their turn is over.
5. On any play, each player has only one try. If they makes a mistake, it's the next player's turn.
6. If a player makes a mistake and loses their turn, on the next turn they go back to the beginning of theplay in which they made the mistake.
PLAY ONE THROUGH SIXES (also called Onesies, Twosies)
Note: Remember that to start, the first player tosses the ball, scatters the jacks, and catches the ball on one bounce. The ball can bounce only once; if a stone is used, the stone is tossed in the air and must be
caught before it lands
TO PLAY…
•For ones (onesies):
Player 1 tosses the ball again, picks up one jack, then catches the ball on
one bounce with the same hand. Player 1 then puts the jack in the other hand and repeatsthe play, again picking up one jack. Player 1 continues until all six jacks have been picked up,one at a time.
•For twos (twosies):
Player 1 bounces the ball, picks up two jacks, catches the ball on one bounce in the same hand, then puts the jacks in the other hand. Player 1 continues until he/she has picked up all six jacks, two at a time.
•For threes (threesies):
Player 1 bounces the ball, picks up three jacks, catches the ball on one bounce in the same hand. He/she then puts the jacks in the other hand and repeats the play to pick up the remaining three jacks.
•For fours (foursies):
Player 1 picks up four jacks on one toss, then two on the next toss.
•For fives (fivesies): Player 1 picks up five jacks at once, then one jack on the next toss.
•For sixes (sixies):
Player 1 picks up all six jacks at once and catches the ball on one bounce
with the same hand.
TO WIN:
A player who goes from ones through sixes without an error is a winner, but this player canbe tied if another player also has a perfect round. Remember, when a player loses a turn, he/she starts the next turn at the beginning of the mistake. If the error was made on threes, for example, the player starts over at the beginning of threesies.
VARIATIONS FOR JACKS…
NO BOUNCIES
Go from one to tens without letting the ball bounce before you pick up the jacks.
DOUBLE BOUNCIES
Pick up the jacks and then catch the ball after it bounces twice.
LEFT HANDED
Switch the hand you normally throw the ball with.
CHERRIES IN A BASKET
Cup your hand and throw the ball with the opposite hand. You have to then place the jacks in your cupped hand – one through tens.
AROUND THE WORLD
After you throw the ball you have to make a circle in the air around the ball before it bounces – one to tens.
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41. RUNNING BASES … ALSO CALLED 'PICKLE'(A great game for building baseball skills)
Need a 2 Bases, at least 3 players and rubber ball or tennis ball…
There are several versions for playing this game. This one is the most basic.
1. Set up two bases on a play area about 20 to 50 feet apart.(The distance depends on the skill level of the players)
2. Two players are 'fielders'. They each stand at a base and toss the ball to each other. All other players are 'runners'. If there is more than one runner–they divide and go to the bases.
3.The object is for the runner(s) to move from base to base without being tagged as the fielders toss the ball back and forth. If a runner is touching a base, he or she is safe. If they make it to the next base without being tagged out they score a run. If they are tagged it's an out.
4. A runner cannot hug a base. He/she must run at least every second time the ball is thrown. The fielder does not have to stay on the base to catch the ball. They may go after each runner.
5. The goal of the game is to touch the bases as many times as you can without being tagged out. The runner must keep track of how many times they touch the base before a fielder tags them out. When that runner gets out, they rotate positions so that the fielders can be the runner. After everyone has ran, they compare scores. (bases touched)
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42. TRIGON (A game for three people)
Trigon is a game that goes back to ancient Egypt. (Ball State University says this game was also played by the ancient Greeks and Romans.)
1. In the modern version of 'trigon', three players stand at the outer points of a triangle, each side being about 20 feet long.
2. A baseball or softball is thrown by a player using the left hand to the player on his right. That player catches the ball with his right hand, and throws the ball to the third player with his left.
3. The third player repeats this, throwing to the first player, keeping the action going in a counter-clockwise direction.
4. If a catchable ball is dropped, the thrower gets one point.
Variations: Any player can reverse the direction of play by batting the ball with either hand to either of the other two players.
A player can also hold the ball, stopping play, and fein throws to confuse opponents. A player may also place a second ball in play, which increases the difficulty of this game. The game is ended when a player reaches 21 points, at which time he/she is declared the winner.
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43. PROTECT YOUR 'TARGET' (TAG) For 10 or more players…
1. Choose one child to become "It."
2. Divide the remaining players into teams of three members each. Each team will choose one of the three members to be a target. The target on each team will wear an identifying marker such as a piece of masking tape.
3. The Game:
Players hold onto their teammates' wrists. "It" counts to 10 while the other players move away from him/her. Players continue to hold each other's wrists during the entire game.
4. Once "It" reaches 10, they race to each team and try to tag the targets.
5. Each team blocks/protects their target.
The winning team is the one that avoids having its 'target' tagged.
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44. PLAY…SAFETY PINS IN THE RICE GAME (A nice and quiet time-filler)
Required: Rice, 1" or smaller safety pins, bowl (s) and timer
Players: Small to large groups
Pour one box of rice into a bowl, add one package of 1" safety pins and mix well.
Each player is to try to find the safety pins with their fingers without looking.
They are allowed 30 – 60 seconds to do this.
The person with the most safety pins is the winner.
You can also do this with several small bowls (one for each player). Put the same amount of pins in eaach bowl and play as above…
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45. CARTWHEELS
How many cartwheels in a row can each participant do? Have children challenge themselves-by beating their highest number! (Best to do on soft surfaces)
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46. CHECK OUT OUR OTHER PAGES
Check out all the Drama, Seasonal, Sponge Fillers/Transition, Parachute and Theme Games on this site for other possible ideas…Many are great for small groups
INSIDE 'WINTER' GAMES FOR SMALL GROUPS
47. PENGUIN SHUFFLE
This is an Indoor race that challenges kids' balancing skills – penguin style.
Materials:
Beanbag or Hacky Sack-style footbag
HOW TO PLAY:
Have children stand side by side with their "eggs" (beanbags or Hacky Sack-style footbags) on top of their feet. Players try to shuffle across the room without dropping their "eggs." The first one to succeed wins.
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48. SNOWBALL RELAY GAME
Supplies:
Styrofoam ball for each team
Pencil for each team
How To Play:
• Divide into teams. First child on each team will be given a Styrofoam ball (snowball) and a pencil.
• On your mark- they are to bend over, place the ball on the floor, and push the ball with the pencil across the room, around an obstacle, and back to next child on team. First team to finish wins.
49. HAVE A MARSHMALLOW SNOWBALL FIGHT!
Do you have a 'small' group? If so, during the winter months when children can't get outside or if you live in a warm climate and want to have a snowball fight– use large marshmallows.
The children stand across from each other and start throwing. Put the marshmallows into containers. The side that makes them all disappear first wins. After they all hit the floor you can use again to throw some more.
Remind the children they can't eat them after they hit the floor or ground! This is a fun activity for ages 3 and up .(My grandchildren love to do this all year round when they visit, they bombard grandpa! Barb)
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50. DRESS YOUR TEACHER RACE!
• Have a large area with two adults and their own gloves, hats, coats, scarves, and boots laying next to them.
• The children l line up in front of one of the adults and one at a time run up and place an item of winter on the adult.
• The first team done wins.
• Children love the excitement of this game and it also gets a lot of energy out on days it is too cold to go outside!
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51. SNOWBALL THROW
Supplies: A line drawn or taped on the floor –pre-made tissue paper snow balls.
How To Play:
Set a time for 2-3 minutes.
Yell, "GO"!
Each team throws their tissue paper snowballs back and forth across the lines.
When the timer goes off, the team with the LEAST amount of snowballs on their side wins.
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52. SNOWMAN BOWLING
Fill two liter pop bottles with some sand; paint them white and add a snowman face! The children then row a ball at the snowmen and try to knock them down (You can play this seasonal game from first snowfall to last)
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53. FROSTY THE SNOWMAN (Team game good for a party)
Supplies:
A roll of toilet paper for each team.
Sheet of orange, black, red and yellow construction paper for each team.
Hat for each team
Scissors for each team.
To Play:
Have several teams of four or five children. When you say, "GO" they should wrap one of the people on their team up in toilet paper (leaving an opening for nose and eyes). Once they've built their "Frosty" they can utilize the hat and construction paper to decorate him. Put a time limit on decorating. Give a prize for the first completed Frosty, most unique Frosty, ugliest Frosty, cutest Frosty, Biggest, Smallest, etc.
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54. SNOWBALL TOSS GAME
Cut out two large circles in a large piece of cardboard; make it the shape of the bottom of a snowman. Next draw a snowman head on the top.
Give the children white beanbags, white socks balled up, or white paper crumpled into balls to represent snowballs. These are thrown at the snowman target.
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Source: https://kidactivities.net/games-for-small-groups-of-kids/